17-参考资料
参考资料
[GD17] Game Development Network, accessed October 2018.
[NY14] R. Nystrom, “Game Loop,” in Game Programming Patterns (Genever Benning, 2014), and accessed October 2018.
[OP16] OpenGL 4.5 Reference Pages, accessed July 2016.
[SW15] G. Sellers, R. Wright Jr., and N. Haemel, OpenGL SuperBible: Comprehensive Tutorial and Reference, 7th ed. (Addison-Wesley, 2015).
《OpenGL超级宝典(第5版)》(ISBN 978-7-115-27456-4,定价108元),俗称OpenGL蓝宝书。
[1] “上下文”是指OpenGL实例及其状态信息,其中包括诸如颜色缓冲区之类的项。
[2] “双缓冲”意味着有两个颜色缓冲区—— 一个显示,一个渲染。渲染整个帧后,将交换缓冲区。缓冲用于减少不良的视觉伪影。