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16-参考资料

  
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参考资料

[BL16] Blender, The Blender Foundation, accessed October 2018.

[GE11] Geeks3D, “OpenGL Sampler Objects: Control Your Texture Units,” September 8, 2011, accessed October 2018.

[GI16] GNU Image Manipulation Program, accessed October 2018.

[HT16] J. Hastings-Trew, JHT’s Planetary Pixel Emporium, accessed October 2018.

[LU16] F. Luna, Introduction to 3D Game Programming with DirectX 12, 2nd ed. (Mercury Learning, 2016).

[MA16] Maya, AutoDesk, Inc., accessed October 2018.

[OE16] OpenGL Registry, The Khronos Group, accessed July 2016.

[OP14] “OpenGL Graphics System: A Specification (version 4.4),” M. Segal and K. Akeley, March 19, 2014, accessed July 2016.

[OP16] OpenGL 4.5 Reference Pages, accessed July 2016.

[OT18] OpenGL Tutorial, “Loading BMP Images Yourself,” opengl-tutorial.org, accessed October 2018.

[SO17] Simple OpenGL Image Library 2 (SOIL2), SpartanJ, accessed October 2018.

[TU16] J. Turberville, Studio 522 Productions, Scottsdale, AZ.

[WI83] L. Williams, “Pyramidal Parametrics,” Computer Graphics 17, no. 3 (July 1983).

[1] 这是OpenGL纹理对象所采用的方向。然而,这与存储在许多标准图像文件格式中的图像的方向不同,在那些图像中原点位于左上角。我们通过指定SOIL_FLAG_INVERT_Y参数,垂直翻转图像来重新定向,使其与OpenGL的预期格式相对应,就像我们在loadTexture()函数中对SOIL_load_OGL_texture()进行的调用一样。